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Learning Resources

This generated surface maps a learner-facing curriculum unit to its canonical source routes.

Curriculum surface

  • Open learner-facing unit
  • Curriculum path: content/curriculum/foundations/semester-03-software-design/module-04-structural-and-creational-patterns/resources.md
  • App: foundations
  • Semester: semester-03-software-design
  • Module: module-04-structural-and-creational-patterns
  • Unit kind: resource
  • Curation level: generated_default

Learning objectives

  • Pick a high-value support resource for Learning Resources without replacing the learner-facing module sequence.
  • State why the chosen source belongs in the current learning problem before spending time on it.
  • Return from the external resource with a concrete next action in the module.

Prerequisites

  • The earlier concept pages and practice tasks in the current module.

Source books

  • clean-code
  • design-patterns-gof
  • good-code-bad-code
  • head-first-design-patterns
  • refactoring

Source routes

Clean Code

Design Patterns Gof

  • /books/design-patterns-gof via (Part 2), Delegation, GoF: 1.5 Organizing the Catalog, GoF: 1.7 How to Select a Design Pattern, GoF: 4. Structural Patterns, GoF: Abstract Factory -- Intent, GoF: Abstract Factory — Intent, GoF: Adapter -- Applicability, GoF: Adapter — Applicability, GoF: Bridge -- Intent, GoF: Bridge — Intent, GoF: Builder -- Applicability, GoF: Builder — Applicability, GoF: Class Versus Interface Inheritance, GoF: Composite -- Implementation, GoF: Composite — Implementation, GoF: Decorator -- Implementation, GoF: Decorator — Implementation, GoF: Designing for Change (Part 1), GoF: Facade -- Participants, GoF: Facade — Participants, GoF: Factory Method -- Applicability, GoF: Factory Method — Applicability, GoF: Prototype -- Applicability, GoF: Prototype — Applicability, GoF: Proxy -- Implementation, GoF: Proxy — Implementation, GoF: Singleton -- Implementation, GoF: Singleton — Implementation, Implementation, Known Uses, Participants, Putting Reuse Mechanisms to Work, Sample Code

Good Code Bad Code

  • /books/good-code-bad-code via Good Code, Bad Code: Class Inheritance Can Be Problematic, Good Code, Bad Code: Design with Dependency Injection in Mind, Good Code, Bad Code: The Builder Pattern, Use Composition

Head First Design Patterns

  • /books/head-first-design-patterns via Abstract Factory Defined, Album Cover Virtual Proxy, Applying the Principle, Coding Condiments, Cruisin' Objectville with the GoF, Designing Menus with Composite, Dissecting the Classic Singleton, Enumeration-Iterator Adapter, Facade Pattern Defined, Head First: Better Living with Patterns, Head First: Factory Method Pattern Defined, Head First: Families of Ingredients, Head First: Lights, Camera, Facade, Head First: Looking at Object Dependencies, Head First: The Adapter and Facade Patterns, Head First: The Composite Pattern Defined, Head First: The Factory Pattern (chapter intro), Head First: The Open/Closed Principle, Head First: The Proxy Pattern, Head First: The Simple Factory Defined, Head First: The Singleton Pattern, How the Client Uses the Adapter, May the Force Be with You (1), May the Force Be with You (2), Meet the Decorator Pattern, New Barista Training, Object and Class Adapters, Organizing Patterns, Protection Proxy, Real-World Java I/O, Remote Proxy, Revisiting Our Pizza Stores, The Patterns Zoo, Thinking in Patterns, Virtual Proxy

Refactoring

Supporting curriculum routes

No supporting curriculum routes linked yet.

External enrichment

No curated enrichment resources yet.

AI companion modes

  • Explain simply
  • Socratic tutor
  • Quiz me
  • Challenge my understanding
  • Diagnose my confusion
  • Generate extra practice
  • Revision mode
  • Connect forward / backward

Source-of-truth note

This teaching unit is learner-facing guidance assembled from multiple canonical book routes. Use the listed source books as the primary conceptual spine for Learning Resources, and treat outside material as supporting enrichment only.