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Book Exercise Lanes

This generated surface maps a learner-facing curriculum unit to its canonical source routes.

Curriculum surface

  • Open learner-facing unit
  • Curriculum path: content/curriculum/foundations/semester-03-software-design/module-04-structural-and-creational-patterns/exercises.md
  • App: foundations
  • Semester: semester-03-software-design
  • Module: module-04-structural-and-creational-patterns
  • Unit kind: exercise
  • Curation level: generated_default

Learning objectives

  • Turn Book Exercise Lanes into active practice instead of passive rereading.
  • Use the mapped source routes to supply examples, drills, or recovery help only when needed.
  • Finish the exercise with visible evidence that the skill moved from recognition toward recall or execution.

Prerequisites

  • The earlier concept pages and practice tasks in the current module.

Source books

  • clean-code
  • design-patterns-gof
  • good-code-bad-code
  • head-first-design-patterns
  • refactoring

Source routes

Clean Code

Design Patterns Gof

  • /books/design-patterns-gof via GoF: 1.5 Organizing the Catalog / 1.7 How to Select / Designing for Change, GoF: Adapter -- Applicability / Sample Code, GoF: Adapter — Applicability / Sample Code, GoF: Bridge -- Intent / Participants / Sample Code / Known Uses, GoF: Bridge — Intent / Participants / Sample Code / Known Uses, GoF: Class vs Interface Inheritance / Delegation, GoF: Composite -- Implementation / Sample Code / Known Uses, GoF: Composite — Implementation / Sample Code / Known Uses, GoF: Decorator -- Implementation / Sample Code, GoF: Decorator — Implementation / Sample Code, GoF: Facade -- Participants / Known Uses, GoF: Facade — Participants / Known Uses, GoF: Factory Method / Abstract Factory / Builder / Prototype / Singleton, GoF: Proxy -- Implementation / Sample Code, GoF: Proxy — Implementation / Sample Code, GoF: Structural Patterns (chapter intro)

Good Code Bad Code

  • /books/good-code-bad-code via Good Code, Bad Code: DI / Composition over Inheritance, Good Code, Bad Code: The Builder Pattern

Head First Design Patterns

  • /books/head-first-design-patterns via Head First: Abstract Factory Pattern Defined, Head First: Better Living with Patterns (chapter 13), Head First: Composite chapter, Head First: Enumeration-Iterator Adapter, Head First: Factory Method Pattern Defined, Head First: Factory Pattern (intro), Head First: Lights, Camera, Facade, Head First: May the Force Be with You (Parts 1 & 2), Head First: Open/Closed + Decorator chapter, Head First: Proxy chapter, Head First: Real-World Java I/O, Head First: Simple Factory / Factory Method / Abstract Factory, Head First: The Adapter and Facade Patterns (chapter), Head First: The Patterns Zoo

Refactoring

Supporting curriculum routes

No supporting curriculum routes linked yet.

External enrichment

No curated enrichment resources yet.

AI companion modes

  • Explain simply
  • Socratic tutor
  • Quiz me
  • Challenge my understanding
  • Diagnose my confusion
  • Generate extra practice
  • Revision mode
  • Connect forward / backward

Source-of-truth note

This teaching unit is learner-facing guidance assembled from multiple canonical book routes. Use the listed source books as the primary conceptual spine for Book Exercise Lanes, and treat outside material as supporting enrichment only.