G 3 Memory Allocation Library
This page is a generated reference surface for selective reading. It exists to keep the learner apps guide-first while still preserving source access.
Learning objectives
- Explain the main ideas and vocabulary in G 3 Memory Allocation Library.
- Work through the source examples for G 3 Memory Allocation Library without depending on raw chunk order.
- Use G 3 Memory Allocation Library as selective reference when learner modules point back to Ostep.
Prerequisites
- None curated yet.
Module targets
module-02-memory-management-virtual-memory
AI companion modes
- Explain simply
- Socratic tutor
- Quiz me
- Challenge my understanding
- Diagnose my confusion
- Generate extra practice
- Revision mode
- Connect forward / backward
Source-of-truth note
This unit is anchored to Ostep and the source chapter "G 3 Memory Allocation Library". Use external resources only to clarify, extend, or modernize details without replacing the chapter's conceptual spine.
External enrichment
No chapter-specific enrichment resources are curated yet. Add them in the unit manifest when a source clearly improves learning.
Source provenance
- Primary source:
Ostep - Source chapter: G 3 Memory Allocation Library
- Raw source file:
262-g-3-memory-allocation-library.md
Merged source
G 3 Memory Allocation Library
G.3 Memory-allocation Library
This project explores how a chunk of memory is managed, by building
an alternative memory-allocation library (like malloc()andfree()
but with different names). The project teaches students how to usemmap() to get a chunk of anonymous memory, and then about pointers in great detail in order to build a simple (or perhaps, more complex) free list to manage the space. Variants include: best/worst fit, buddy, and various other allocators.
G.4 Intro to Concurrency
This project introduces concurrent programming with POSIX threads.
Build some simple thread-safe libraries: a list, hash table, and some more complicated data structures are good exercises in adding locks to realworld code. Measure the performance of coarse-grained versus fine-grained alternatives. Variants just focus on different (and perhaps more complex) data structures.
G.5 Concurrent Web Server
This project explores the use of concurrency in a real-world application. Students take a simple web server (or build one) and add a thread pool to it, in order to serve requests concurrently. The thread pool should be of a fixed size, and use a producer/consumer bounded buffer to pass requests from a main thread to the fixed pool of workers. Learn how threads, locks, and condition variables are used to build a real server.
Variants include scheduling policies for the threads.
G.6 File System Checker
This project explores on-disk data structures and their consistency.
Students build a simple file system checker. Thedebugfstool can be used on Linux to make real file-system images; crawl through them and make sure all is well. To make it more difficult, also fix any problems that are found. Variants focus on different types of problems: pointers, link counts, use of indirect blocks, etc.
G.7 File System Defragmenter
This project explores on-disk data structures and their performance implications. The project should give some particular file-system images to students with known fragmentation problems; students should then crawl through the image, and look for files that are not laid out sequentially. Write out a new "defragmented" image that fixes this problem, perhaps reporting some statistics.