How To Solve It By Computers
This book lives in the reference app as generated chapter pages. The learner path should still start in the curriculum apps.
Semester target
semester-01-math-foundations
Publish mode
chapter
Generated chapters
| Chapter | Chunk Files | Approx. Words | Route |
|---|---|---|---|
| Algorithm 2.1 Exchanging The Values Of Two Variables | 1 | 862 | Open |
| Algorithm 2.5 Sine Function Computation | 1 | 1005 | Open |
| Algorithm 3.4 Generating Prime Numbers Part 1 | 1 | 1077 | Open |
| Algorithm 3.7 Raising A Number To A Large Power Part 1 | 1 | 1082 | Open |
| Algorithm 8.6 Permutation Generation Part 1 | 1 | 1075 | Open |
| Chapter 1: Getting Started On A Problem | 12 | 12954 | Overview |
| Chapter 3: Design An Algorithm That Finds The Integer Whose Square Is Closest To Part 1 | 9 | 7609 | Overview |
| Chapter 4: Design An Algorithm That Rearranges The Elements Of An Array So That | 7 | 7891 | Overview |
| Chapter 8: A Modified Recursive Quicksort Can Be Implemented Based On The Part 1 | 10 | 10046 | Overview |