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Chapter 2: Meaningful Names Interfaces And Implementations To

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Learning objectives

  • Explain the main ideas and vocabulary in Meaningful Names Interfaces And Implementations To.
  • Work through the source examples for Meaningful Names Interfaces And Implementations To without depending on raw chunk order.
  • Use Meaningful Names Interfaces And Implementations To as selective reference when learner modules point back to Clean Code.

Prerequisites

  • Earlier prerequisite concepts leading into Chapter 2: Meaningful Names Interfaces And Implementations To.

Module targets

  • module-01-ood-foundations-and-smells

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Source-of-truth note

This unit is anchored to Clean Code and the source chapter "Chapter 2: Meaningful Names Interfaces And Implementations To". Use external resources only to clarify, extend, or modernize details without replacing the chapter's conceptual spine.

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Source provenance

  • Primary source: Clean Code
  • Source chapter 02: Chapter 2: Meaningful Names Interfaces And Implementations To
  • Raw source file: 012-chapter-2-meaningful-names-interfaces-and-implementations-to.md

Merged source

Chapter 2 Meaningful Names Interfaces And Implementations To

Chapter 2: Meaningful Names: Interfaces and Implementations to Use Problem Domain Names

Interfaces and Implementations

These are sometimes a special case for encodings. For example, say you are building an ABSTRACT FACTORY for the creation of shapes. This factory will be an interface and will be implemented by a concrete class. What should you name them? IShapeFactory and ShapeFactory? I prefer to leave interfaces unadorned. The preceding I, so common in today's legacy wads, is a distraction at best and too much information at worst. I don't want my users knowing that I'm handing them an interface. I just want them to know that it's a ShapeFactory. So if I must encode either the interface or the implementation, I choose the implementation. Calling it ShapeFactoryImp, or even the hideous CShapeFactory, is preferable to encoding the interface.

Avoid Mental Mapping

Readers shouldn't have to mentally translate your names into other names they already know. This problem generally arises from a choice to use neither problem domain terms nor solution domain terms. This is a problem with single-letter variable names. Certainly a loop counter may be named i or j or k (though never l!) if its scope is very small and no other names can conflict with it. This is because those single-letter names for loop counters are traditional. However, in most other contexts a single-letter name is a poor choice; it's just a place holder that the reader must mentally map to the actual concept. There can be no worse reason for using the name c than because a and b were already taken. In general programmers are pretty smart people. Smart people sometimes like to show off their smarts by demonstrating their mental juggling abilities. After all, if you can reliably remember that r is the lower-cased version of the url with the host and scheme removed, then you must clearly be very smart. One difference between a smart programmer and a professional programmer is that the professional understands that clarity is king. Professionals use their powers for good and write code that others can understand.

Class Names

Classes and objects should have noun or noun phrase names like Customer, WikiPage, Account, and AddressParser. Avoid words like Manager, Processor, Data, or Info in the name of a class. A class name should not be a verb.

Method Names

Methods should have verb or verb phrase names like postPayment, deletePage, or save. Accessors, mutators, and predicates should be named for their value and prefixed with get, set, and is according to the javabean standard.4

string name = employee.getName();
customer.setName("mike");
if (paycheck.isPosted())...

When constructors are overloaded, use static factory methods with names that describe the arguments. For example,

Complex fulcrumPoint = Complex.FromRealNumber(23.0);

is generally better than

Complex fulcrumPoint = new Complex(23.0);

Consider enforcing their use by making the corresponding constructors private.

  1. http://java.sun.com/products/javabeans/docs/spec.html

Don't Be Cute

If names are too clever, they will be memorable only to people who share the author's sense of humor, and only as long as these people remember the joke. Will they know what the function named HolyHandGrenade is supposed to do? Sure, it's cute, but maybe in this case DeleteItems might be a better name. Choose clarity over entertainment value. Cuteness in code often appears in the form of colloquialisms or slang. For example, don't use the name whack() to mean kill(). Don't tell little culture-dependent jokes like

eatMyShorts() to mean abort().

Say what you mean. Mean what you say.

Pick One Word per Concept

Pick one word for one abstract concept and stick with it. For instance, it's confusing to have fetch, retrieve, and get as equivalent methods of different classes. How do you remember which method name goes with which class? Sadly, you often have to remember which company, group, or individual wrote the library or class in order to remember which term was used. Otherwise, you spend an awful lot of time browsing through headers and previous code samples. Modern editing environments like Eclipse and IntelliJ-provide context-sensitive clues, such as the list of methods you can call on a given object. But note that the list doesn't usually give you the comments you wrote around your function names and parameter lists. You are lucky if it gives the parameter names from function declarations. The function names have to stand alone, and they have to be consistent in order for you to pick the correct method without any additional exploration. Likewise, it's confusing to have a controller and a manager and a driver in the same code base. What is the essential difference between a DeviceManager and a Protocol- Controller? Why are both not controllers or both not managers? Are they both Drivers really? The name leads you to expect two objects that have very different type as well as having different classes. A consistent lexicon is a great boon to the programmers who must use your code.

Don't Pun

Avoid using the same word for two purposes. Using the same term for two different ideas is essentially a pun.

If you follow the "one word per concept" rule, you could end up with many classes that have, for example, an add method. As long as the parameter lists and return values of the various add methods are semantically equivalent, all is well. However one might decide to use the word add for "consistency" when he or she is not in fact adding in the same sense. Let's say we have many classes where add will create a new value by adding or concatenating two existing values. Now let's say we are writing a new class that has a method that puts its single parameter into a collection. Should we call this method add? It might seem consistent because we have so many other add methods, but in this case, the semantics are different, so we should use a name like insert or append instead. To call the new method add would be a pun. Our goal, as authors, is to make our code as easy as possible to understand. We want our code to be a quick skim, not an intense study. We want to use the popular paperback model whereby the author is responsible for making himself clear and not the academic model where it is the scholar's job to dig the meaning out of the paper.

Use Solution Domain Names

Remember that the people who read your code will be programmers. So go ahead and use computer science (CS) terms, algorithm names, pattern names, math terms, and so forth. It is not wise to draw every name from the problem domain because we don't want our coworkers to have to run back and forth to the customer asking what every name means when they already know the concept by a different name. The name AccountVisitor means a great deal to a programmer who is familiar with the VISITOR pattern. What programmer would not know what a JobQueue was? There are lots of very technical things that programmers have to do. Choosing technical names for those things is usually the most appropriate course.

Use Problem Domain Names

When there is no "programmer-eese" for what you're doing, use the name from the problem domain. At least the programmer who maintains your code can ask a domain expert what it means. Separating solution and problem domain concepts is part of the job of a good programmer and designer. The code that has more to do with problem domain concepts should have names drawn from the problem domain.